Complete Monster Carnival Guide - MapleStory Classic (2025)
Master the ultimate PvP party quest in MapleStory Classic. Learn optimal strategies, CP farming tactics, team compositions, and how to win consistently against any opponent.
โก Quick Start
Level Requirement: 30-50
Party of 2-4 players per team
Location: Kerning City โ Carnival Entrance
Talk to Spiegelmann to start
Goal: Earn More CP Than Enemy Team
Kill mobs, summon monsters, sabotage opponents
๐ Guide Navigation
โ๏ธ How Monster Carnival Works
Monster Carnival (MCPQ) is MapleStory Classic's premier PvP party quest. Two teams compete simultaneouslyโkilling monsters to earn Carnival Points (CP), then spending that CP to summon monsters on the enemy team's map or debuff them.
๐ฏ Core Concept
Kill monsters โ Earn CP โ Spend CP to sabotage enemies โ First team to reach CP goal wins
It's a race AND a battle. You need to farm efficiently while strategically disrupting the enemy team.
The Three Phases of Monster Carnival:
Phase 1: Entry & Team Formation
2-4 players form a party. Leader talks to Spiegelmann in Kerning City. System matches you against another team of similar size.
โฑ๏ธ Waiting time: 30 seconds - 3 minutes depending on server population
Phase 2: The Battle (10 minutes)
Both teams spawn in separate but identical maps. Monsters spawn constantly. Your goal:
- Kill monsters to earn CP
- Spend CP to summon monsters on enemy map (slows them down)
- Apply debuffs (darkness, weaken, slow, etc.)
- Guard your CP lead or catch up if behind
Phase 3: Victory & Rewards
Match ends when one team reaches the CP goal OR 10 minutes elapses. Team with more CP wins.
Winners get: 2x Maple Coins + bonus EXP
Losers get: 1x Maple Coins + consolation EXP
๐ Understanding the CP System
Carnival Points (CP) are the currency of Monster Carnival. You earn it by killing monsters, and spend it to disrupt enemies.
How to Earn CP
| Monster Type | CP Earned | Notes |
|---|---|---|
| Regular Monsters | 1-3 CP | Standard mobs that spawn naturally |
| Summoned Monsters | 5-10 CP | Monsters enemy team summons on you |
| Boss Monsters | 20-50 CP | High CP summons (Rombard, etc.) |
How to Spend CP
๐ด Offensive Summons (Disrupt Enemy Team)
Low CP Summons (10-20 CP)
Weak monsters. Good for constant pressure.
Best when: You're ahead and want to maintain lead
High CP Summons (30-50 CP)
Strong bosses. Major disruption.
Best when: You're behind and need to slow them
๐ฃ Debuffs (Hinder Enemy Team)
Darkness
Reduces enemy screen visibility
Weaken
Reduces attack damage
Slow
Reduces movement speed
โ ๏ธ Strategic CP Management
Don't spam summons mindlessly. Save CP for strategic moments. If you're far ahead, save CP and farm efficiently. If you're behind, aggressive summons can slow enemy progress.
๐ฏ Winning Strategies
Strategy #1: Fast Farm & Lead Hold
Goal: Get an early CP lead, then maintain it through efficient farming and strategic disruption.
How to Execute:
- First 2 minutes: Everyone farms aggressively. No summons yet. Build CP lead.
- Check scoreboard: If you're ahead by 50+ CP, start defensive summons
- Light pressure: Send 10-20 CP summons every 30 seconds to slow enemy
- Farm efficiently: One-shot mobs, maintain fast clear speed
- Win condition: Reach CP goal first OR have more CP at 10min
โ Best For:
Teams with high DPS. Strong mobbing classes (I/L Mage, Dark Knight).
Strategy #2: Aggressive Disruption
Goal: Overwhelm the enemy with constant summons and debuffs, slowing their CP gain to a crawl.
How to Execute:
- Farm to 50 CP: Get initial CP pool
- Send boss summons: 30-50 CP summons immediately
- Spam debuffs: Darkness + Weaken every 30 seconds
- Rotate roles: 1 player summons, others farm for CP
- Keep pressure: Never let enemy team breathe
โ Best For:
Teams that are behind. Coordinated groups with good communication.
Strategy #3: Turtle Defense
Goal: Farm efficiently and ONLY respond to enemy summons. Minimal CP spent on offense.
How to Execute:
- Pure farming: All players focus on killing mobs quickly
- Kill enemy summons fast: Priority on summoned monsters (high CP value)
- Ignore debuffs: Unless it's critical (like darkness)
- Race to goal: Out-farm enemy team
- Only summon if behind: CP spending is reactive, not proactive
โ Best For:
High-damage teams. Classes that can one-shot summons (Mages, DKs). PUG teams with no voice comm.
๐ฅ Best Team Compositions
Team composition matters. Some classes excel at Monster Carnival, others struggle.
S-Tier Classes (Best for MCPQ)
Ice/Lightning Mage
AOE = fast clears. One-shots summons. MVP class.
Dark Knight
High damage + tankiness. Can handle boss summons easily.
Bishop
Heals team, decent damage, always useful.
A-Tier Classes (Good for MCPQ)
- Bowmaster: Ranged, safe, good mobbing
- Hero: High single-target, can clear summons fast
- Fire/Poison Mage: AOE but weaker than I/L
B-Tier Classes (Struggles in MCPQ)
- Night Lord/Shadower: Single-target only. Slow at mobbing.
- Marksman: Slow attack speed = slow CP gain
- Paladin: Lower DPS than DK
๐ก Ideal 4-Player Team
2x I/L Mages + 1x Dark Knight + 1x Bishop = Unstoppable
Mages clear fast, DK handles summons, Bishop heals. This comp wins 80%+ of matches.
๐ Rewards & Maple Coins
Monster Carnival rewards Maple Coinsโa currency used to buy exclusive items from Spiegelmann.
๐ Winner Rewards
- โ2x Maple Coins
- โBonus EXP (~5-10% of level)
- โVictory chest (random item)
๐ข Loser Rewards
- โ1x Maple Coin
- โConsolation EXP (~2-5% of level)
- โNo chest
What to Buy with Maple Coins
| Item | Cost | Worth It? |
|---|---|---|
| Spiegelmann's Necklace | 50 Coins | YES - Best necklace for level 30-50 |
| Maple Glory weapons | 30-40 Coins | YES - Solid weapons |
| Maple Leaf (chair) | 25 Coins | MAYBE - Cosmetic only |
| Various scrolls | 10-20 Coins | YES - Good value |
โ Common Mistakes to Avoid
๐ซ Spamming Summons Too Early
If you send summons in the first minute, you waste CP and gain no advantage. Enemy clears them fast.
Fix: Farm first 2 minutes, THEN summon strategically
๐ซ Not Checking the Scoreboard
Many players forget to check CP scores. You might be winning/losing and not know it.
Fix: Check scoreboard every 60 seconds. Adjust strategy based on score
๐ซ Ignoring Summoned Monsters
Summoned monsters give 5-10 CP each. If enemy sends 5 summons and you kill them, that's 25-50 CP earned.
Fix: ALWAYS prioritize killing summoned monstersโthey're worth more CP
๐ซ No Communication
If your team doesn't coordinate, you'll lose to an organized team every time.
Fix: Use party chat. Call out when to summon, when to farm, who handles summons
๐ซ Dying to Summons
If you die, you respawn but lose valuable time. Every second matters.
Fix: Bring potions. Don't be greedy. Heal when low HP
๐ฏ Final Pro Tips
- โ
AOE classes dominate
Mages and Spearmen are S-tier. Single-target classes struggle.
- โ
Kill speed > Strategy (usually)
Fast kills = more CP = easier win. Strategy matters but DPS matters more.
- โ
Winning team gets 2x rewards
Always try to win. Losing gives half the coins.
- โ
Join organized groups
PUG teams are hit-or-miss. Guild runs = way higher win rate.
๐ Related Guides
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